Sonic and Knuckles & Sonic 3. Go to any pulley in the first level and press Left (3), Right (3), Up (3). The sound of a ring being collected will confirm correct code entry. Pause game play and press A to restart the game. Hold A and press Start at the title screen to display a level selection screen. Codes 1 through 10 are only for the Sonic & Knuckles game alone. AFKT-AAG0 - Start with 1 life instead of 3. AKKT-AAG0 - Start with 2 lives. AVKT-AAG0 - Start with 4 lives. AZKT-AAG0 - Start with 5 lives. For Sonic & Knuckles on the Genesis, Sonic 3 Game Genie Codes by x977.
- Sonic The Hedgehog 3 And Knuckles Game Genie Codes
- Sonic 3 And Knuckles Level Select Code
- Game Genie Codes For Super Nintendo
- Sonic 3 And Knuckles Game Genie Codes Super Sonic
- Game Genie Codes The Legend Of Zelda
- Sonic And Knuckles Game Genie Sonic Retro
here r the codes.
CEMA-B6JY: Lots of things on the screen are now invisible. EVENYOUR RINGS!!
Z2GT-CA5W: All characters have superspeed (turn off the GG ifyou need to spin dash, unless you want to get stuck in a wall.)
AWXT-CA4C: Don't Lose rings when hit.
AWXT-CA4E: Earn 24,593 rings when hit (These are not randomnumbers, I calculated this! Use the Score meter!) HXRT-AA6A:Infinite time.
Sonic The Hedgehog 3 And Knuckles Game Genie Codes
96BA-CAG6 + 98MA-CAFO: Keep sheilds when hit.
NTPT-CA50: Super/Hyper Sonic doen't lose rings with time.
NTBT-CB50: Immortal (can still drown)
ACCT-CA2R: Can't Drown (combine with previous code to beunstoppable!)
RGSA-A6YY: One blue sphere for chaos/super emerald.
4ANA-CRAO: Sonic jumps high
2ANA-CWAO: Sonic jumps higher
AANA-C4A0: Sonic jumps much higher
AANA-DYAO: Sonic jumps too high
TB5T-CNCR: Knuckles jumps as high as Sonic
PV5T-CRCR: Knuckles jumps high
AB5T-CWCR: Knuckles jumps higher
AB5T-C2CR: Knuckles jumps much higher
AB5T-DTCR: Knuckles jumps too high
(Sorry, no 'jump' codes available for Tails. He can flyanyway.)
BLNA-AACR: Rings worth 10 in SPECIAL STAGE ONLY
AANT-CAG6: Become SuperSonic with no emeralds
AANT-CAGY + AAPA-CAB8: Become HyperSonic with no emeralds
AENT-CAHL: Become Super/Hyper Sonic with only 1 ring
AB6A-CACW: Become SuperKnuckles with no emeralds
AB6A-CACL + AB6A-CAHR: Become HyperKnuckles with noemeralds.
AF6A-CADA: Become Super/Hyper Knuckles with 1 ring
(Sorry, no emerald/ring codes for Tails.)
AALA-AAA8: Music still plays when the game is paused
AEEA-AXCW: Screen goes berserk (flashes strange colors)
CA7T-AAE4: 'Noob Saibot' Sonic/Tails/Knuckles
AKVT-AA76 + AMNA-EA24: Keep rings between stages and levels
RGSA-A6AN: Rings leave sparkles in Special Stages
RGSA-A6WY: Blue Spheres disappear and count as rings.
HXRT-AC6A: Wakko Timer (also infinite time)
AANA-DYYY: Sonic/Tails/Knuckles do not spin when jumping (may beunuseful since you cannot spin attack your enemies like younormally would.)
WAPT-D2BO: Sonic on a 'sugar high'.
AWXT-CADA: Rings fall from the sky when you are hit.
96BA-CAG6 + 98MA-CAF0 Keep shields (fire, water, lightning) whenhit.
ATGT-CA3Y Super shoes don't run out with time.
RENT-C6YA Sonic can always double jump (can't use water shieldor become Super Sonic)
RENT-C6V6 Sonic can always use Fireball Spin Dash (can't doublejump, bounce, or become Super Sonic)
CODES ARE FOR KNUCKLES IN THE SONIC 2 GAME
AX6D-AA3W Knuckles doesn't lose rings when hit
HWLX-GA2Y Infinite time
SD5X-BJT2 Rings worth 2
SD5X-BNT2 Rings worth 3
SD5X-BTT2 Rings worth 4
condenser fan cycling or staging. cooling tower pump and fan control. space and return air temperature controlFCC ComplianceThis device complies with Part 15 of the FCC Rules.
SD5X-BYT2 Rings worth 5
SD5X-B2T2 Rings worth 6
SD5X-B6T2 Rings worth 7
SD5X-BAT2 Rings worth 8
AE5X-AAFY Knuckles starts with 1 life instead of 3
AY5X-AAFY Knuckles starts with 5 lives
A65X-AAFY Knuckles starts with 7 lives
BE5X-AAFY Knuckles starts with 9 lives
DE5X-AAFY Knuckles starts with 25 lives
Sonic 3 And Knuckles Level Select Code
GJ5X-AAFY Knuckles starts with 50 lives
KN5X-AAFY Knuckles starts with 75 lives
NN5X-AAFY Knuckles starts with 99 lives
JV1D-CA6W Infinite lives
PVWD-CRDC High jump for Knuckles
ABWD-CWDC Super jump for Knuckles
ABWD-C2DC Mega jump for Knuckles
ABWD-DTDC Orbital jump for Knuckles
CODES ONLY FOR THE SONIC & KNUCKLES GAME ALONE
AFKT-AAG0 Start with 1 life instead of 3
AKKT-AAG0 Start with 2 lives
AVKT-AAG0 Start with 4 lives
Military cac reader software. Update the driver present in the 'driver' folder(by following guidance4. Once the driver is updated, Run FWUPDATE.EXE(lightning bolt) in the 'app' folder to update the firmware. Unzip the downloaded file (by Right-clicking andselecting Extract All)3.
AZKT-AAG0 Start with 5 lives
A7KT-AAG0 Start with 7 lives
BFKT-AAG0 Start with 9 lives
DFKT-AAG0 Start with 25 lives
GKKT-AAG0 Start with 50 lives
NPKT-AAG0 Start with 99 lives
K2WA-CA4J Infinite lives
Sonic and Knuckles Codes
Back to the Codes Page!
[url='http://www.freedrive.com/folder/295198']Super NintendoCodes[/url]
Where can you find game genie codes for sonic 3 and knuckles?
What is the game genie code to have all chaos and super emeralds in sonic 3 and knuckles?
Is sonic 3 and sonic 3 and knuckles the same game?
Yes except in sonic 3 and knuckles, you can be knuckles. :)
How do you get knuckles in Sonic the Hedgehog 2?
You can only get Knuckles in Sonic 2 if you stack Sonic 2 and Sonic and Knuckles on the Genesis. Otherwise Knuckles cannot be played in the game.
Will knuckles the echinda have his own game?
he had the game knuckles and sonic. but you also had the choice to be sonic so i don't think sega will make a game with only knuckles in it
How do you become super tails in sonic 3 and knuckles without chaos emeralds?
first, you put game genie code of hyper sonic and 80 rings.Then, choose tails and do a double jump.
What was knuckles 2nd game?
'Knuckles Chaotix'. Even though 'Sonic 3' and 'Sonic and Knuckles' were two separate games for the Sega Genesis, but the were both in the same story line. It started in 'Sonic 3' and then continued in 'Sonic and Knuckles'. Knuckles Chaotix for the 32x, is his second game.
Can you get sonic 3 and knuckles on sonic classic collection?
Game Genie Codes For Super Nintendo
Years, you can. I own Sonic Classic Collection and my favorite game in it is Sonic 3 and Knuckles
What is the game genie code for debug mode in Sonic 1?
It isn't Game Genie. After pressing Start to begin a game, hold A until you see Sonic.
How do you get knuckles on sonic 3?
You have to have the genesis game called 'Sonic and Knuckles'. This cartridge is special because it allows another cartridge to be placed on top of it. You place 'Sonic 3' on top of 'Sonic and Knuckles' and you get to play as Knuckles. Same goes with 'Sonic 2'.
How do you get sonic 2 knuckles on playstation 2?
If you're referring to Sonic Mega Collection PLUS, you have to unlock it by playing both Sonic 2 and Sonic & Knuckles for a set amount of time, and you have to save it. Press R1, 'Quit Game', then confirm it. Go back to the Main Menu, then reselect 'Games.' Sonic 2 will be available. Note: you can't use cheat codes in this game.
Is there sonic in knuckles chaotix?
In the official Knuckles Chaotix, Sonic wasn't one of the characters, but there is a ROM hack of the game where Mighty the Armadillo was replaced with Sonic.
Sonic 3 And Knuckles Game Genie Codes Super Sonic
How do you get sonic 3 and knuckles the game?
You can play them in the Sonic Mega Collection Games, but not in Sonic Gems:i can go super sonic says:but you need to unlock sonic 3 and knuckles that's what i had to do!
How do you get hyper sonic in sonic 3 and knuckles?
In order to be Hyper Sonic, you need all the Chaos Emeralds. Then, from Mushroom Hill Zone on, the giant ring you go in that starts the special stage will flash. If you get all the Super Emeralds (The Game Genie cheat for the Get Blue Spheres only needs one blue ball is ACGA-AA8T), Collect 50 rings and jump twice. If you are Sonic and he flashes different colors, you did this correctly. Do the…
How do you fly in sonic 3 and knukles?
Only certain characters can fly in Sonic 3 and Knuckles. For example, Tails can fly in this game and can carry Sonic or Knuckles while the character is flying.
Game Genie Codes The Legend Of Zelda
Input the following cheat codes into your Game Genie cartridge to initiate the corresponding effect. These codes also work on emulators with a cheat code/Game Genie functionality built in.
Sonic And Knuckles Game Genie Sonic Retro
- BAAA-AAAA + CAAA-AAAA + 8AAA-B92B: Unfinished Level
- AALA-AAAC: Disable pausing
- HXRT-AA6A: Infinite time
- AALA-AAAL: Timer runs while game is paused
- AALA-AAA8: Music plays while game is paused
- AEEA-AXCW: Screen goes berserk (flashes different colours)
- AA7T-ABAA: Black background
- ZA7T-AAA4: Purple/Blue background
- ZA7T-AAA6: Blue/Black background
- AA7T-AAJ6: Red/Lavender background
- AA7T-AAT6: Red/Blue background
- CA7T-AAE4: Black “Noob Saibot” style Sonic/Knuckles/Tails
- XA7T-AAA8: Silver Sonic and multicolored backgrounds and characters
- YA7T-AAA8: Pink Sonic and multicolored levels and characters
- ZA7T-AAA8: Blue Knuckles and black background
- GJ8A-AA4G: End sequence
- K2WA-CA4J: Infinite lives (only works without Sonic 2/3 carts attached)
- AE8A-AAD2: Start with 1 life for player 1
- AY8A-AAD2: Start with 5 lives for player 1
- A68A-AAD2: Start with 7 lives for player 1
- BE8A-AAD2: Start with 9 lives for player 1
- DE8A-AAD2: Start with 25 lives for player 1
- GJ8A-AAD2: Start with 50 lives for player 1
- KN8A-AAD2: Start with 75 lives for player 1
- NN8A-AAD2: Start with 99 lives for player 1
- AE8A-AADW: Start with 1 life for player 2
- AY8A-AADW: Start with 5 lives for player 2
- BE8A-AADW: Start with 9 lives for player 2
- DE8A-AADW: Start with 25 lives for player 2
- GJ8A-AADW: Start with 50 lives for player 2
- KN8A-AADW: Start with 75 lives for player 2
- NN8A-AADW: Start with 99 lives for player 2
- 2VAT-BCRT: Start with time on clock
- RGSA-A6AN: Rings leave sparkles in special stages
- AKVT-AA76 + AMNA-EA24: Keep rings between levels
- ALNA-AACR: Rings worth 2 in special stage
- ARNA-AACR: Rings worth 3 in special stage
- AWNA-AACR: Rings worth 4 in special stage
- A0NA-AACR: Rings worth 5 in special stage
- BLNA-AACR: Rings worth 10 in special stage
- RGSA-A6WY: Blue spheres count as rings and disappear
- RGSA-A6YY: Only one blue sphere needed for emerald
- AABA-DAAC: No bounce when hitting enemies
- 96BA-CAG6 + 98MA-CAF0: Keep shields (fire, water, lightning) when hit
- ATGT-CA3Y: Super shoes last indefinitely
- AAMA-DAAC: Spin Dash just rolls in place
- WAPT-D2BO: Sonic on a sugar high
- AANA-CNA0: Sonic jumps lower
- 2ANA-CWA0: Sonic jumps lower
- 4ANA-CRA0: Sonic jumps higher
- AANA-C4A0: Sonic jumps very high
- AANA-DYA0: Sonic jumps extremely high
- RENT-C6V6: Sonic can always use Fireball
- RENT-C6YA: Double jumps, bounces, and Super Sonic are disabled. Sonic can always double jump.
- AANA-DYYY: Don’t spin when jumping
- AANT-CAGY + AAPA-CAB8: Sonic can always use Fireball
- RENT-C6YA: Water shield and Super Sonic are disabled. Become Super or Hyper Sonic without any emeralds.
- AANT-CAG6: Become Super Sonic without any Chaos Emeralds. 50 rings still required.
- AENT-CAG6: Only 1 Chaos Emerald needed to become Super Sonic
- AJNT-CAG6: Only 2 Chaos Emeralds needed to become Super Sonic
- ANNT-CAG6: Only 3 Chaos Emeralds needed to become Super Sonic
- ATNT-CAG6: Only 4 Chaos Emeralds needed to become Super Sonic
- AYNT-CAG6: Only 5 Chaos Emeralds needed to become Super Sonic
- A2NT-CAG6: Only 6 Chaos Emeralds needed to become Super Sonic
- AENT-CAHL: 1 ring needed to become Super Sonic
- BJNT-CAHL: 10 rings needed to become Super Sonic
- DENT-CAHL: 25 rings needed to become Super Sonic
- FANT-CAHL: 40 rings needed to become Super Sonic
- NTNT-CAHL: 100 rings needed to become Super Sonic
- N2PT-CYB0: Faster animation rate for Sonic
- Z2GT-CA5W: Super Speed
- W2PT-CYB0: Increased gravity
- NTPT-CA50: Don’t use rings when any characters are Hyper (or Super)
- AAPT-DBHL: Press Jump to Spindash
- AAPT-DBHT: Press Down to Spindash
- JAPT-CRH0: Press Down for temporary invincibility
- ZAPT-CRH0: Press Down for debug mode
- SAST-DJ1A + SATA-DJTJ: Each ring worth 2 for player 1
- SAST-DN1A + SATA-DNTJ: Each ring worth 3 for player 1
- SAST-DT1A + SATA-DTTJ: Each ring worth 4 for player 1
- SAST-DY1A + SATA-DYTJ: Each ring worth 5 for player 1
- SAST-D21A + SATA-D2TJ: Each ring worth 6 for player 1
- SAST-D61A + SATA-D61A: Each ring worth 7 for player 1
- SATA-DA1A + SATA-DJVW: Each ring worth 8 for player 1
- SATA-DJV2 + SATA-DJW8: Each ring worth 2 for player 2
- SATA-DNVW + SATA-DNW8: Each ring worth 3 for player 2
- SATA-DTVW + SATA-DTW8: Each ring worth 4 for player 2
- SATA-D2VW + SATA-D2W8: Each ring worth 6 for player 2
- SATA-D6VW + SATA-D6W8: Each ring worth 7 for player 2
- SATA-DAVW + SATA-DAW8: Each ring worth 8 for player 2
- ATTT-CA3W: Lost rings drop straight down
- ATTT-CA3Y: Lost rings bounce vertically
- ATTT-CA30: Lost rings go down and left
- ATTT-CA32: Lost rings stay in horizontal line
- ATTT-CA4W + ATTT-CA58: Sonic does not lose rings when hit
- ATTT-CE4Y: Large ring increase when hit
- ATTT-CA5G + ATTT-CA6G: Tails does not lose rings when hit
- K2WA-CA47: Unlimited lives
- AAXT-CADA: Sonic’s frames of animations are slow when walking or running
- AA6A-CADA: No rings or emeralds needed for Super or Hyper Knuckles
- ABNT-CAC4: Tails runs on his tails
- ABNT-CA54: Tails runs faster
- KBVT-DAE2: Extremely high gravity for shoot down ramps and through floors
- AFVT-CA12: Speed shoes discolor all objects
- TB5T-CNCR: Slightly higher jump for Knuckles
- PV5T-CRCR: High jump for Knuckles
- AB5T-CWCR: Super jump for Knuckles
- AB5T-C2CR: Mega jump for Knuckles
- AB5T-DTCR: Extremely high jump for Knuckles
- AB6A-CACL + AB6A-CAHR: Become Super or Hyper Knuckles without any emeralds
- AB6A-CACW: 50 rings still required. Become Super Knuckles without any chaos emeralds
- AF6A-CACW: Only 1 Chaos Emerald needed to become Super Knuckles
- AK6A-CACW: Only 2 Chaos Emeralds needed to become Super Knuckles
- AP6A-CACW: Only 3 Chaos Emeralds needed to become Super Knuckles
- AV6A-CACW:Only 4 Chaos Emeralds needed to become Super Knuckles
- AZ6A-CACW: Only 5 Chaos Emeralds needed to become Super Knuckles
- A36A-CACW: Only 6 Chaos Emeralds needed to become Super Knuckles
- AF6A-CADA: 1 ring needed to become Super Knuckles
- BK6A-CADA: 10 rings needed to become Super Knuckles
- DF6A-CADA: 25 rings needed to become Super Knuckles
- FB6A-CADA: 40 rings needed to become Super Knuckles
- NV6A-CADA: 100 rings needed to become Super Knuckles
- ACCT-CA2R: Cannot drown
- ACCT-CA2W: Return to title screen instead of drowning
- ALTA-D53G: Jump directly to the end of the level
- CEMA-B6JY: Lots of things are invisible, even rings
- ALTA-CA8J: Sonic is invisible and invincible at start of game
- ALTA-CA9Y: Once invincible, stay invincible for rest of level
- NTBT-CB50: Immortality (you don’t fall of the screen and lose a life when you die. You can still drown)
- RLVT-CAE2: Sonic’s bash attack disabled
- AWXT-CA4C: Don’t lose rings when hit
- AWXT-CACE + AWXT-CA4E: Unlimited number of rings given when hit
- AWXT-CADA: Rains rings when hit
- AWXT-CAXA: Rings do not spin when hit
- AWXT-CA7A: All rings disappear when hit
- ACZT-CACA: Need 0 emeralds to become Super Sonic (besides rings)
- K4ZT-CA9N + K4ZT-CA92: Super Sonic doesn’t lose rings with time
- A02T-CAF8 + 982T-CAF8: Sonic stays invincible for less time after getting hit
- A02T-CAGL + 982T-CAGL: Sonic stays invincible for more time after getting hit
- JW3A-CA4J + JW3A-CA4Y: Unlimited lives for player 1
- JXGA-CA7G + JXGA-CA7W: Unlimited lives for player 2
- AH2T-CAHN: Sonic needs 1 ring to get to Bonus Stage
- RHJA-E60L: Bonus round always activated after every checkpoint
- A5LA-EA5G: Bonus round is always Glowing Spheres
- BXLA-EA5G: Bonus round is always Slot Machine
- SBJA-HAV2 + SBJA-HAWJ: Rings worth 8 in special stages for Sonic
- SBJA-HAV8 + SBJA-HAWR: Rings worth 8 in special stages for Tails
- PVWD-CA6W: Knuckles cannot jump
- HWLX-GA2Y: Unlimited time in Sonic 2 as Knuckles